After the rather lacklustre teen-dystopia adventure The Maze Runner, the action continues in this equally gimmicky sequel. It's the middle episode in novelist James Dashner's trilogy, so it lacks a proper narrative structure, building through a series of action sequences that put our heroes into jeopardy. But the film never develops any suspense because writer T.S. Nowlin and director Wes Ball never bother to properly develop the characters or find an original approach to the action.
After escaping from the Maze, Thomas (Dylan O'Brien) and his friends (including Kaya Scodelario, Thomas Brodie-Sangster, Ki Hong Lee and Dexter Darden) find themselves in the Scorch, a wasteland created by some sort of environmental catastrophe. They're rescued by Janson (Aidan Gillen) and taken into a sort of halfway house for lost teens, where Thomas meets Aris (Jacob Lofland), a loner who knows something nefarious is going on. Sure enough, the monolithic corporation WCKD, run by Ava (Patricia Clarkson), is using these kids because they are immune to the disease that's turning people into Cranks who maraud across the landscape. To avoid this fate, Thomas and crew plot an escape, fleeing into a devastated city, where they meet Jorge (Giancarlo Esposito) and feisty teen Brenda (Rosa Salazar). Pursued by WCKD, they travel on into the mountains in search of a safe haven.
Yes, this has essentially become a zombie thriller now, as the Cranks chase the kids even more relentlessly than Janson and WCKD do. The problem is that everything about this film feels familiar, from crowds of The Walking Dead to The Day After Tomorrow's abandoned shopping mall to Transformers 3's tilting skyscraper. As with the first film, the dialogue overflows with corny mythology in which everything given an ominous, cool-sounding name. It's all so constructed that it sounds utterly artificial. And the derivative action sequences are directed without even a hint of realism.
Continue reading: The Scorch Trials Review